Things like having a large enough health pool can matter. Generally, you’ll set some standards for alts on raids to ensure that gear is at least sufficient for the content. Depending on how many mains you have along, and how draconian your guild usually is, you can choose to be fairly stringent or relax the rules. For example, you might want alts to meet Karazhan gear baselines that involve making some effort with crafted or heroic gear; Black Temple alts should have been to tier 5, and have a smattering of Zul’Aman and badge gear.
Obviously everyone has to start somewhere, and making the rules too strict can just foster discontent, so you’ll need to find a balance that suits your guild. Skill is a debatable issue. If someone is fantastic at playing their main class, that doesn’t always translate to their alts, which can cause some sticky situations — having mediocre players doing stupid things because they’re on an alt can make the runs painful for everyone involved.
Sometimes you have to say no to people, although it’seasier to do this in a positive light (we really need you on your main) than a negative one (you suck at your alt); note that they might find out the real reason eventually.
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